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Advanced [show]


Morana Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a brown vest and prefers red and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her moppish blonde hair is in a traditional bowl cut. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Morana enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and to reunite with her old friends

Flaws: Ugly, Antagonistic, Hedonist, Disease. Bonds: Adventurer. Occupation: Actor

Voice: French accent

Attributes [hide]

Morana Brawnanvil, Female Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)16 (+3) 14 (+2)8 (-1)
Skills Athletics +4, History +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Abyssal, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5

Possessions: 160 gp.


Social Check DCs


Leaf Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her fur, while still mostly white, has prominent grey streaks. Her yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is frequently practicing swordplay.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shipwright arts, while her mother instructed her in etiquette, music and courtly manner. Through the years after Leaf was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Leaf's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants her loneliness to end; and she has money and likes to spend it

Ideals: Joker. Flaws: Antagonistic. Bonds: Military, Rich, Has a crush. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Leaf Grass, Female Tabaxi Adept 4
Medium (5'1") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs


Maynild Rutland, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears just a grey suit. Her black hair is greasy and uncared for. Her hazel eyes lackadaisically let the world flow into them.

Personality: Calm and collected, she is a well trained Mason. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Maynild was born the youngest of three triplets. At a young age her mother died while driving off some orcs. Her father being the stubborn sort decided to stay and helped train her in kukri use. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maynild fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with her absent mother.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Enemies. Occupation: Mason

Voice: Speaks with squeezed throat

Attributes [hide]

Maynild Rutland, Female Human Monk 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 1 Masterwork studded leather.


Social Check DCs


Robert Altham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His chestnut hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. Cursed with a spirit at a very young age, Robert has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Robert Altham, Male Human Druid 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)9 (-1) 12 (+1)10 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 80 gp.


Social Check DCs


Immeral Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats. His hair is white, silky, and of moderate length. His brown eyes peer out from beneath his feathered violet hat.

Personality: He dislikes all the random violence that takes place in the south. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He became a Fisher soon after.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Pacifist, Entrepeneur, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Fisher

Voice: Pronounces O like U

Attributes [hide]

Immeral Tao, Male Half-Elf Monk 1
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 3000 cp. Golden yellow topaz (300 gp). 1 Banded mail.


Social Check DCs

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