Sun Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. His yellow fur is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: Calm and collected, he is a well trained Glassblower. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor
Ideals: Gifted. Bonds: Poor, Attractive, Job, Criminal record. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1 Banded mail.
Vrondiss Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is dressed in a clean black cloak covering his clean studded leather. His bronze crest is lengthy. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. He uses divination through singing.
History: Vrondiss was born the youngest of three triplets. A few years later when the north was not economically sound they moved to his current location. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.
Motivation: To unite with his sister; and doesn't want to be a glassblower and was forced into it by his family
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Family, Immigrant. Occupation: Glassblower
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Aquan, Sylvan, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1900 sp. 1 Masterwork Artisan’s tools.
Riardon Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his morningstar. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person to random spaces in the air.
Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: To get a good night's sleep; and he desires power and/or immortality
Ideals: Professionalism. Flaws: Insomniac. Bonds: Mentor, Adventurer. Occupation: Apothecary
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 11000 cp. Solid gold idol (300 gp). Brass mug with jade inlays (200 gp). 3 Tanglefoot bags. 3 Thunderstones.
Thomas Tenley, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He has a large brown mantle and cape that has been intricately interwoven into his tan robe. His whole body is exceptionally muscular. His hair is silver, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a great chef.
History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.
Motivation: Many illithids want him driven away; and revenge
Ideals: Gifted. Bonds: Immigrant, Attractive, Enemies, Poor. Occupation: Weaver
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 300 sp.
Merla Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 2'9" and wears a weathered and beat up set of banded mail beneath an oversized white coat. She has slicked back white hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Merla was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. After a long history of fighting, Merla and her spouse have recently divorced.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Flaws: Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Actor
Voice: Thin and wheezing
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Giant, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
