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Advanced [show]


Trail Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her beige fur in a pixie cut. She has yellow eyes and a brown hat with a white feather.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Trail was born with her mother's beautiful face. In her 15th year, her parents were killed by a dire rats raid, leaving Trail alone in the world. After a stint in an orphanage, she was adopted. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Many dire rats want her driven away; and she wants revenge against dire rats

Ideals: Entrepeneur, Disciplined. Bonds: Adventurer, Attractive, Enemies. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Trail Grass, Female Tabaxi Cleric 3
Medium (5'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 16000 cp.


Social Check DCs


Oskar Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His chestnut hair is kept up in a ponytail inside a top hat. He has gleaming, smiling amber eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Oskar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Joker. Bonds: Adventurer, Poor, Religious. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Oskar Rumnaheim, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 170 gp.


Social Check DCs


Jak TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a long, white, dusty cloak. His hair is short and silver. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 3 years old his parents immigrated from the south. Through the years after Jak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Jak's mother didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Addict, Antagonistic. Bonds: In love, Adventurer, Immigrant. Occupation: Bookbinder

Voice: High pitched, excited

Attributes [hide]

Jak TellPenny, Male Halfling Barbarian 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Marastyr Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is well dressed, but even with her fine clothing she looks run-down. Her auburn hair is matted, messy, and big. She is baby faced.

Personality: Stoic and calm, she prefers to meditate than take action. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: A powerful necromancer made her what she is. Like her mother and her sister before her, after school she went straight into learning to become a Dyer. She's also a talented Painter, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new dyer responsibilities is difficult

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Mentor, Job. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Marastyr Stoutale, Female Dwarf Expert 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)13 (+1) 18 (+4)6 (-2)
Skills Animal Handling +6, Religion +3
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp. 1 Banded mail.


Social Check DCs


Corkitron Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses well, typically a more casual-formal manner. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his green eyes scan people very quickly.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Artistic. Bonds: Attractive, Military, Religious. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Corkitron Strongbones, Male Halfling Rogue 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 70 gp. Chalcedony (50 gp).


Social Check DCs

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