Rosalind Shelly, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who is well dressed, but even with her fine clothing she looks run-down. She sports a flattop hair cut. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Rosalind liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She doesn't get along with people that don't share her tastes; and to clean up the streets
Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Guardian, Nature. Occupation: Bather
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.
Shedinn Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His copper crest, when down, is lengthy. His red eyes peer out from beneath his feathered green hat.
Personality: He exudes charisma. He is a tour de force of persuasion. He is afraid of women and trembles around them
History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and he loathes his own lifestyle
Ideals: Entrepeneur, Athletic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Sellsword
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Lucan Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears baggy yellow pantaloons and a grey scarf. He is muscular with a powerful set of arms. His silver hair and beard is wavy and long. He has gleaming, smiling brown eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Lucan was born in the west. At a young age he loved to build and create. Through the years after Lucan was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Lucan's father didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Persistence. Flaws: Antagonistic. Bonds: Slave, Has a crush, Religious. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 600 sp. Violet garnet (300 gp). Onyx (20 gp).
Kerkad Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. He keeps his red crest in a pixie cut. His red eyes peer out from beneath his Stetson black hat.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Kerkad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the east to a Map Maker, Kerkad learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Passionate. Flaws: Hedonist. Bonds: Poor, Job, Has a crush. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 40 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 26000 cp. Carnelian (30 gp). Blue quartz (14 gp). Sard (30 gp). Lapis lazuli (14 gp). 1 Minor magic item.
Dalgal Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Healer. His skin is fair and his fingers are delicate and long. His black hair is smooth and relatively long. His skin is flawless and his violet eyes scan people very quickly.
Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.
History: Sold as a small child to a wizard, Dalgal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Fighting, Professionalism. Bonds: Job, Attractive, Mentor. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 4000 cp. 1 Masterwork Common Melee.
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