Thomas Chester, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a great chef.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Entrepeneur, Gifted. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Server
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 120 gp. 1 Masterwork Common Melee.
Rosamund Brandon, Female Human [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her brown boots flare out at the collars, and she perpetually has her monstrous two handed axe ready. Her blonde hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While she acts the brute, she is far gentler than she would appear. She also is a firm believer in the womanly ideal.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by goblins. Rosamund was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Revenge; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Religious, Enemies. Occupation: Assassin
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp. Chrysoberyl (130 gp).
Harriet Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: A 3'0" southern woman, she has a large white mantle and cape that has been intricately interwoven into her brown robe. She has wavy auburn hair. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born at the edge of vast forest. She struck it rich when she found rare goods in large quantities. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Flaws: Depressed, Fearful. Bonds: Attractive, Nature, Rich. Occupation: Soapmaker
Voice: Posh accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 700 sp. Obsidian (4 gp).
Vanchu Barlow, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a white feathered hat and white clothes. Her auburn hair is styled in orderly dreadlocks. She wears round tiny glasses practically rammed into her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Sold as a small child to a brothel owner, Vanchu was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To find somewhere to settle down; and she is greedy
Flaws: Mundane. Bonds: Nature, In love, Mentor, Rich. Occupation: Engraver
Voice: American accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Merihim Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of clubs, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his white hair. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Merihim was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Shipwright like his father before him.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Shipwright
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: Just what you see.
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