Sark Ramsay, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears a black broad hat and black clothes, he is not a threatening figure. With bright chestnut hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Further he is a bit of a stoner and is frequently out of it.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister
Flaws: Insane, Mundane, Addict. Bonds: Poor, Debt, Family. Occupation: Baker
Voice: Boston accent
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1300 sp.
Donaar Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and muscular, this southern man dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his silver crest. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The war was a terrible time for him, and Donaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Donaar reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Donaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Emotional, Depressed. Bonds: Attractive, Military. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Just what you see.
Willow Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: She dresses in white turtlenecks beneath a yellow coat with green slacks. She is portly but not overly obese. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her thin eyebrows rest above her beady blue eyes.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is skeptical of what others tell her and is slow to trust.
History: The child of western immigrants she idolized her father. Her father took her hunting and taught her how to get in the mind of other creatures. She moves from town to town, unable to find a place to settle.
Motivation: Someone believes her a fraud; and revenge
Flaws: Ugly, Shy. Bonds: Enemies, Immigrant, Nature. Occupation: Fisher
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
Oolah Payton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she has a large white mantle and cape that has been intricately interwoven into her grey robe. Her Stetson hat is riddled with cuts and holes. Her green eyes dart from person to person.
Personality: She acts crazy and hedonistic. She has all her life been fascinated with singing.
History: From birth she was tutored by a cruel and relentless mentor. Her mother was a soldier and died while she was still young. Oolah was left her mother's suit of armor and trained in its use and care. She has never given up on her singing dream.
Motivation: She's in love; and she wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Mentor, Military. Occupation: Shoemaker
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 800 sp. Red-brown spinel (80 gp).
Charles Clive, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is cut short. His eyes are likewise green. His teeth are white and perfect.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions.
Ideals: Joker, Fighting. Bonds: Attractive, Adventurer, Religious. Occupation: Cartwright
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. Deep green spinel (140 gp).
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