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Advanced [show]


Braak Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: This man dresses in white turtlenecks beneath a violet coat with tan slacks. He is muscular with a powerful set of arms. His white hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Merchant who has hired him part-time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 7 years old his parents immigrated from the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the west, certain he would find work there.

Motivation: He's in love; and he has money and likes to spend it

Flaws: Ugly. Bonds: Has a crush, Slave, Immigrant, Rich. Occupation: Merchant

Voice: Boston accent

Attributes [hide]

Braak Denholm, Male Half-Orc Sorcerer 2
Medium (5'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 250 gp. 1 Masterwork Common Melee.


Social Check DCs


Gunter Graeme, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He wears his auburn hair up in a very large beehive style do. This blue eyed westerner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.

History: He was born in the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Rich. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Gunter Graeme, Male Human Monk 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Thorpe Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light red in addition to tight pants. He is portly but not overly obese. His hair is white, silky, and of moderate length. His eyes are green.

Personality: Aggressive, abrasive, and angry, Thorpe embodies much of what other species detest in the Halflings. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Thorpe was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Barber

Voice: Sounds elderly

Attributes [hide]

Thorpe Brightmoon, Male Halfling Monk 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp. Deep blue spinel (200 gp).


Social Check DCs


Suhnae Mystralath, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright tan suits and hats. His red hair is slicked back into a classic pompadour. He has several tiny amber earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Suhnae enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Suhnae began to lead the lost caravan. He moves from town to town, unable to find a place to settle.

Motivation: Many gnolls want him driven away; and he wants revenge against gnolls

Ideals: Entrepeneur. Flaws: Shy, Hedonist. Bonds: Immigrant, Rich, Enemies. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Suhnae Mystralath, Male Elf Paladin 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Masterwork studded leather.


Social Check DCs


Oolah Ainsworth, Female Half-Orc [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a white suit, green shirt, and white tie. She has a slight overbite and is overall scrawny. She wears a deerstalker hat to hide her balding. She wears an eyepatch.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Oolah was left her mother's suit of armor and trained in its use and care. Some 3 years later her spouse died after the birth of her son. Heartbroken, Oolah never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: In love, Military. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Oolah Ainsworth, Female Half-Orc Aristocrat 1
Medium (5'6") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. Tiger eye turquoise (7 gp).


Social Check DCs

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