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Advanced [show]


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, constantly wearing a brown suit, green shirt, and grey tie. He has no hair. His eyes are blue and he is always smoking a pipe.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Godfrey hails from a village terrorized by brigands. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in scimitar use. Days after completing his studies, news broke out that his hometown was attacked by brigands. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Enemies, Nature. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Godfrey Mitchell, Male Human Warrior 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Undercommon, Druidic, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Zook Welber, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Zook speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born at the edge of vast island. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by drow. Zook was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and revenge

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Nature, Rich. Occupation: Doctor

Voice: Strong lisp

Attributes [hide]

Zook Welber, Male Gnome Bard 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 15 (+2)17 (+3)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Marigold Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries halberds. She keeps her white hair in a pixie cut. This green eyed northerner is not easily forgotten.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Like her father and her brother before her, after school she went straight into learning to become a Bookbinder. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing her hectic life and new Bookbinder responsibilities is difficult.

Ideals: Fighting. Flaws: Disease. Bonds: Enemies, Adventurer, Job. Occupation: Bookbinder

Voice: Breathy voice

Attributes [hide]

Marigold Goodearth, Female Halfling Rogue 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)14 (+2) 14 (+2)17 (+3)
Skills Arcana +4, Deception +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Auran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 150 gp.


Social Check DCs


Justin Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple yellow robe with grey stripes complete with hood. His brown hair is cut short. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Justin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Justin was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: He wants nothing more than to rejoin the army; and wants a kiss

Flaws: Mundane. Bonds: Military, Job, Has a crush. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Justin Nailo, Male Half-Elf Warlock 1
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Blue quartz (7 gp).


Social Check DCs


Patrick Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear ponchos typically of a light violet in addition to tight pants. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: Patrick wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Patrick was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Athletic, Disciplined, Opinionated. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Brewer

Voice: German accent

Attributes [hide]

Patrick Xistsrith, Male Half-Elf Ranger 2
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 pp. Hematite (15 gp). Malachite (15 gp). 1 Good lock.


Social Check DCs

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