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Spring Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear pastel pants and tee shirts. His red fur is still thick. His half smiles and yellow eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. Spring is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: When he was but 4 years old his parents immigrated from the south. Through the years after Spring was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Spring's father didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying sister.

Motivation: To unite with his sister.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Knight

Voice: German accent

Attributes [hide]

Spring Of Ale, Male Tabaxi Commoner 1
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)18 (+4) 17 (+3)14 (+2)
Skills Arcana +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Terran, Orc, Goblin, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 gp. 1 Buckler.


Social Check DCs


Fulbar Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. He carries a battered morningstar and tarnished dagger as well. He sports a long auburn beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Adventurer, who enjoyed hunting, Fulbar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fulbar took refuge in the old dungeon and found the beat up dagger and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Fighting, Athletic. Bonds: Military, Nature, Family. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Fulbar Bigheart, Male Halfling Commoner 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 12 (+1)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs


Bilbron Murnig, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he has the majority of his body covered in plate. His brown hair is cut short with large spiked bangs in the front. His blue eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bilbron fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he is terrified, and will act out of fear

Ideals: Impeccable, Fighting. Flaws: Fearful. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Bilbron Murnig, Male Gnome Warlock 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 9 (-1)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome, Auran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Glim Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his scythe always slung over his shoulder. He is physically well-built. He has a very tight haircut. His eyes are violet and he is always smoking a pipe.

Personality: This man loves painting and to teach people painting more than just about anything. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Shoemaker soon after.

Motivation: He would like to get married and retire; and wants to open a new tavern

Ideals: Artistic, Justice, Entrepeneur. Bonds: Job, Has a crush. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Glim Nucklestamp, Male Gnome Bard 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Jasmine Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing colorful clothing, dressed as a Junk Dealer. Her long chestnut hair reaches down to her waist. Her brown eyes peer out from beneath her Stetson white hat.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Jasmine was born the youngest of three triplets. Her first spouse was a Mortician, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She's since become an addict/alcoholic.

Motivation: Marry her sister to traveling adventurers; and dragonborn compassion

Ideals: Joker. Flaws: Shy, Addict, Racist. Bonds: Family. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Jasmine Jamjar, Female Halfling Expert 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs

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