Gynnie Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a fancy red dress. Her blonde hair is thinning but still full. She has several tiny opal earrings on each ear.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Gynnie hails from a village terrorized by drow. Her necromantic abilities were realized during a raid on her village. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and someone believes her a fraud
Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Rich, Slave, Enemies. Occupation: Slave Trader
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp.
Shava Nailo, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has red hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Cocky and sure of herself, she believes she is the best Server born in the past three hundred years. She receives visions of the future at random moments
History: Born in the south to a Server, Shava learned a great deal about her mother's area of expertise. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She has achieved small success as a Server.
Motivation: To be a Spy again.
Ideals: Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Job, Family. Occupation: Server
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp).
Orsik Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. His hair is short and black. His fierce violet eyes like to dwell on things.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Orsik is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orsik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Family, Rich. Occupation: Bather
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 330 gp. 1 Masterwork Common Ranged Weapon.
Zaffrab Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, blue cloak. His black hair is singed and shortened. His fierce blue eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the east to a Jeweler, Zaffrab learned a great deal about his mother's area of expertise. Cursed with lycanthropy at a very young age, Zaffrab has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He would like to get married and retire; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Has a crush. Occupation: Jeweler
Voice: Loud with bravado
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2200 sp.
Thamuz Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a green poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thamuz is combative with any and all who dare try his patience in the slightest.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He has achieved small success as a Merchant.
Motivation: He wants revenge against gnolls; and further expansion of business
Ideals: Gifted, Justice. Bonds: Immigrant, Job, Enemies. Occupation: Merchant
Voice: Mousy voice
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Banded mail. 1 Half-Plate. 1 Banded mail.
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