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Whurdred Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath her clothing is a huge mess of scar tissue. Her hair is short and black. Her eyes, though not visible through her cowl, are brown.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Gifted from a young age, Whurdred studied abroad. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She now spends her time doing works of charity.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Gifted, Philantrophist. Flaws: Depressed. Bonds: Slave, Job. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Whurdred Durthane, Female Dwarf Ranger 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)15 (+2) 10 (+0)10 (+0)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1500 sp.


Social Check DCs


Gurdis Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she prefers to wear brown pants and tee shirts. Her hair is long and black with streaks of chestnut, and is pulled back with small brown clips. Her brown eyes have a joyful gleam in them most of the time.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Gurdis would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born the only child of a wealthy merchant. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Regain custody of her daughter; and her relatives are trying to arrange a marriage

Ideals: Entrepeneur. Bonds: Nature, Military, Adventurer, Family. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Gurdis Burrowfound, Female Dwarf Warrior 1
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 400 sp. 1 Darkwood Shield.


Social Check DCs


Lezre Spalding, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She sports black clothing, slightly heavier than average wear. Her hair is long and chestnut with streaks of silver, and is pulled back with small black clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She cannot resist a sob story and will often dote over anyone who has one.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Lezre's homeland. Lezre decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lezre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and half-elven compassion

Ideals: Optimist, Philantrophist, Gifted, Fighting. Bonds: Immigrant. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Lezre Spalding, Female Half-Orc Ranger 2
Medium (4'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +2, History +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 190 gp.


Social Check DCs


Stannor Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear white pants and tee shirts. His red hair is singed and shortened. This violet eyed westerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Stannor was born in the west. At a young age he loved to build and create. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions.

Ideals: Persistence, Logical. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Stannor Underfoot, Male Halfling Commoner 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp.


Social Check DCs


Pelt Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear flannel. He has styled his beige fur well, parting it to the left. He is very pretty but has cold, dead eyes.

Personality: He is calm most of the time but flees social interaction. He invites people to come help in his community garden.

History: He was raised by priests from a young age. Pelt was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Pelt Of Storm, Male Tabaxi Fighter 2
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)17 (+3) 14 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 6000 cp. 1 Half-Plate.


Social Check DCs

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