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NPC Generator

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Advanced [show]


Bernard Milton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. His red hair is still thick. His eyes are green and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Bernard was raised in a hard working conservative environment. After coming to the age of reason, Bernard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Priest

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bernard Milton, Male Human Fighter 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Tana Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. With wild silver hair. She has gleaming, smiling blue eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Tana enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Tana lived on a farm with her father, near the main road leading to a nearby town. Tana was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tana decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She has passion for adventuring and risk; and doesn't want to be a butcher and was forced into it by her family

Flaws: Shy, Hedonist. Bonds: Family, Criminal record, Adventurer. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

Tana Timbers, Female Gnome Fighter 2
Small (3'1") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Efferil Floshem, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a tight tan one piece outfit complete with pants, hood, and a cape, and a wedding ring on his left hand. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and beady.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Efferil took refuge in the ruined castle and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy. Bonds: In love, Religious, Nature. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Efferil Floshem, Male Elf Rogue 1
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)15 (+2) 14 (+2)11 (+0)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 20 gp. Sardonyx (40 gp). 1 Masterwork studded leather.


Social Check DCs


Avice Eathalena, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her whole body is exceptionally muscular. With wild brown hair. Her blue eyes lackadaisically let the world flow into them.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A true patriot, Avice would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She is a Yochlol in disguise. Avice was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Avice decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Flaws: Shy. Bonds: Immigrant, Military, Adventurer, Criminal record. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Avice Eathalena, Female Half-Elf Fighter 2
Medium (5'0") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Cory Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. He wears a wide-brimmed hat to cover his moderate length white hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cory took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Persistence, Athletic. Flaws: Disease. Bonds: Rich, Nature. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Cory Perceval Burke, Male Half-Elf Expert 1
Medium (5'3") Half-Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 70 gp. 1 Darkwood Buckler.


Social Check DCs

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