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Nordak Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his trident. His silver hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Nordak was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and a deep hatred of goblins

Ideals: Athletic. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Nordak Frostbeard, Male Dwarf Warlock 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 10 (+0)8 (-1)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 110 gp.


Social Check DCs


Gorbundus Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his falchion. He carries with him a set of falchions, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His silver crest is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He plays an instrument quite well.

History: Gorbundus was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He has never given up on his painting dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to dragonborn people

Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Poor. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Gorbundus Chumbyxirinnish, Male Dragonborn Adept 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)11 (+0) 16 (+3)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 700 sp.


Social Check DCs


Anbera Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a robe, a symbol of the four houses of cards around her neck, and a axe on her belt. Her red hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: Anbera is depressed about a lot of things. She tends to be a nihilist. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Anbera hails from a village terrorized by illithids. Her father was a soldier and died while she was still young. Anbera was left her father's suit of armor and trained in its use and care. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Enemies, Military. Occupation: Performer

Voice: Speaks in third person

Attributes [hide]

Anbera Durthane, Female Dwarf Expert 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 sp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Thomas Addington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely grey suit with white socks and a vest with buckled shoes. His brown hair is knotted and matted. His gray eyes peer out from beneath his feathered grey hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small forest village. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Passionate, Joker. Bonds: Nature, Adventurer, Enemies. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Thomas Addington, Male Human Adept 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)16 (+3) 16 (+3)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Infernal, Undercommon, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs


Numba Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman has a large tan mantle and cape that has been intricately interwoven into her red robe and is in decent physical shape. Her chestnut hair is smooth and relatively long. She has violet eyes and a tan hat with a red feather.

Personality: She can speak with the recently deceased. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: From birth she was tutored by a cruel and relentless mentor. Cursed with a spirit at a very young age, Numba has worked very hard to control her curse. She now spends her time doing works of charity.

Motivation: To reunite with her absent mother; and find a way to reverse the transformation of her sister

Ideals: Gifted, Philantrophist. Flaws: Disease. Bonds: Mentor, Family. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Numba Raulnor, Female Gnome Expert 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)12 (+1) 14 (+2)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 190 gp. 1 Masterwork Thieves’ tools.


Social Check DCs

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