Eldeth Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a simple burlap shirt and baggy pants. She conceals her shortspear with her veritable burlap sack of a shirt. Her golden hair, when down, is lengthy. Her eyes are amber and she is always smoking a pipe.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She believes the world needs to unite to get rid of giants once and for all.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. By chance she met her sister recently and the two have been together since.
Motivation: She seems to be bored by most things; and doesn't want to be a architect and was forced into it by her family
Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Enemies, Family. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 20 (+5) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Sannl Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in an above average manner. Her black hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in the north. Sannl was born on a far northern forest where she grew up under the tutelage of her father, an expert Spice Merchant. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Insane, Secretive. Bonds: Attractive, Immigrant. Occupation: Spice Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp. Tourmaline (140 gp).
Boddynock Beren, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. His silver hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He comes from a rich southern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.
Motivation: To clean up the streets; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Insane. Bonds: Job, Family, Rich, Guardian. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
Dayereth Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat, and carries rapiers. With a patchy black beard and wild black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Dyer in town.
History: He was born in the west, but his parents moved at a very young age to the south. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: Revenge; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Dyer
Voice: French accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Abyssal, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Abalaba Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her sai, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'1" when asserting herself. Her golden hair is slicked back into a classic pompadour. Her gray eyes are slightly larger than normal.
Personality: She is witty, but her monotone delivery comes off as unnerving She receives visions of the future at random moments
History: Sold as a small child to a necromancer, Abalaba was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her mother out around the business and became quite the natural. She became a Jeweler soon after.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Joker, Gifted. Bonds: Mentor, Job. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 3000 cp. Moss agate (4 gp).
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