Warryn Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is well dressed, but even with his fine clothing he looks run-down. His whole body is exceptionally muscular. His red hair is lengthy and is close to two feet long. His brown eyes peer out from beneath his feathered tan hat.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.
History: Warryn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Philantrophist, Persistence. Bonds: Immigrant, Poor. Occupation: Roofer
Voice: Timid voice
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Aldous Quinton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long chestnut hair kept up in a rat tail. His green eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Aldous managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Money/treasure; and he is a bit of a kleptomaniac
Flaws: Disease, Insomniac, Antagonistic. Bonds: Rich, Immigrant, Criminal record. Occupation: Jeweler
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll, Giant, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Gynnie Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing the road beaten gear of a warrior. Her long red hair reaches down to her waist. Her green eyes dart from person to person.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gynnie is combative with any and all who dare try her patience in the slightest.
History: She was born at the edge of vast forest. Over the years she perfected her riding and shooting skills. After a long history of fighting, Gynnie and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Spy
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp).
Anakis Hate, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a tight green one piece outfit complete with pants, hood, and a cape. Her attire stands in sharp contrast to her sword, which is beautifully polished and possesses an ornate carving of a card on it. Her purple hair is thinning but still full. She has white eyes and a green hat with a black feather.
Personality: She loves telling others what to do and how they should feel about things. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born into a rich family. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and balancing her hectic life and new farmer responsibilities is difficult
Ideals: Opinionated. Bonds: Religious, Rich, Job. Occupation: Farmer
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 19 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome, Druidic, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp. 1 Silver holy symbol.
Varis Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Varis was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Jeweler.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Insomniac, Shy. Bonds: Job. Occupation: Jeweler
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 400 sp. Brass mug with jade inlays (100 gp). Silver chalice with lapis lazuli gems (160 gp). 1 Half-Plate.
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