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Advanced [show]


Anbera Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears very tight pants and wife beaters, though occasionally she sports a grey coat, marred by sweets. Her chestnut hair is long and unkept. She wears crescent spectacles with a black brim.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is able to fit into much smaller and tighter spaces than normal.

History: Anbera was raised in a hard working conservative environment. Her parents enrolled her in a Bard school at a young age so that she could practice her necromantic talents. She's also a talented Cook, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Gifted, Fighting. Flaws: Ugly, Emotional. Bonds: Job. Occupation: Performer

Voice: Soft and mumbly

Attributes [hide]

Anbera Hammerstone, Female Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 200 sp.


Social Check DCs


Nelkin Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He carries with him a set of lances, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is white and curly. He wears crescent spectacles with a black brim.

Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Nelkin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Ruler. He has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Bonds: Job, Military, Poor. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Nelkin Strongbones, Male Halfling Rogue 1
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)16 (+3) 12 (+1)16 (+3)
Skills Arcana +5, Deception +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 90 gp.


Social Check DCs


Katherine Brandon, Female Human [Permalink]

Personal [hide]

Description: She wears a grey vest and prefers green and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her skin is fair and her fingers are delicate and long. She has moderate length golden hair. She has amber eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is able to make almost anything out of random pieces of junk.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Nature. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Katherine Brandon, Female Human Expert 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 14 (+2)9 (-1)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Terran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Fargrim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He has a slight overbite and is overall scrawny. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: Sold as a small child to a brothel owner, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Sabotage a competitor; and marry his brother to traveling adventurers

Ideals: Disciplined, Persistence. Bonds: Mentor, Job, Family. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Fargrim Loderr, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 13 (+1)6 (-2)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 270 gp. 1 Masterwork Common Melee.


Social Check DCs


Kilia Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and carries greataxes. She wears a feathered hat to hide her balding. She wears round tiny glasses practically rammed into her face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a great chef.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Weaver.

Motivation: Expand her business; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Weaver

Voice: Ums and uhs a lot

Attributes [hide]

Kilia Trueanvil, Female Dwarf Rogue 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp. Tiger eye turquoise (11 gp). Iolite (60 gp).


Social Check DCs

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