Vonana Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing a long, brown, dusty cloak. Her hair is red, silky, and of moderate length. She wears large thick round spectacles.
Personality: Calm and collected, she is a well trained Shipwright. She would rather hide behind her crafts than deal with other people.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She worked as a nervous Shipwright and found it very stressful. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Artistic, Gifted. Flaws: Shy, Disease. Bonds: Attractive, Job. Occupation: Shipwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 17 (+3) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 4 Alchemist’s fire.
Tana Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She wears professional attire. She has a moderate pudge and is not very fit. She keeps her golden hair in a flapper bob. Her skin is flawless and her gray eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Tana embodies much of what other species detest in the Gnomes. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Tana was born in the south. At a young age she loved to build and create. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She is untrained/undisciplined, which makes her dangerous.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record. Occupation: Mayor
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. White pearl (60 gp).
Jheri Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear green clothing when she does not wear armor. She has moderate length blue crest. She has a tattooed face.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Animals are drawn to her, and she is able to talk to them.
History: Jheri was born the youngest of three triplets. Her divine abilities were realized during a raid on her village. She inherited the family business which she has now maintained for 7 years.
Motivation: She feels kind of lost in life; and marry her sister to traveling adventurers
Ideals: Opinionated, Gifted. Flaws: Ugly, Depressed. Bonds: Family, Job. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. 1 Superior lock.
Georgina Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left arm. She is typically in her Assassin uniform. She wears her black hair up. Her eyes are hazel and beady.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is afraid of women and trembles around them
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Georgina was left her mother's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army; and expand her business
Flaws: Ugly, Shy. Bonds: Job, Military. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Infernal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Thea Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She dresses in white turtlenecks beneath a violet coat with blue slacks. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is braided into rings. She wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Thea embodies much of what other species detest in the Halflings. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Bard school at a young age so that she could practice her necromantic talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Meet up once more with her childhood friend.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Guard
Voice: Italian accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 4000 cp. Jade (60 gp).
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