Arara Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her shield. She has styled her brown hair well, parting it to the right. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to make people angry or surprised. She is a great chef.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. After a long history of fighting, Arara and her spouse have recently divorced.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Rich. Occupation: Junk Dealer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 120 gp.
Silaqui Lathalas, Female Elf [Permalink]
Personal [hide]
Description: This woman wears baggy blue pantaloons and a green scarf, and sports empty pouches on her belt. She has slicked back chestnut hair. Her fierce green eyes like to dwell on things.
Personality: She is almost excessively polite to everyone, even when angry. She also hits on women, regardless of circumstances.
History: She was born in the south. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect her home
Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Immigrant, Guardian. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Orc, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Drusilia Netyoive, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her blonde hair is braided into rings. She wears a mask on her face.
Personality: She snorts whenever she laughs or is feeling confident. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Drusilia was born with her mother's beautiful face. Drusilia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Drusilia decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Fletcher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Attractive. Occupation: Fletcher
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Tiaathque Meliamne, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears very tight pants and wife beaters, though occasionally she sports a blue coat, and is pretty ugly. Her moppish blonde hair is in a traditional bowl cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She moved out west to avoid the crime she committed. Being a Barkeep kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Slave, Criminal record. Occupation: Barkeep
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Eleanor Tickle, Female Human [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and carries scythes. Her tied-back hair is red. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is overprotective of those who hire her services. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Eleanor was raised in a hard working conservative environment. Her childhood dream was to be a Locksmith, but she was a colossal failure. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eleanor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants to meet her childhood hero; and expand her business
Ideals: Fighting. Bonds: Attractive, Guardian, Adventurer, Job. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp.
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