Hobart Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. His thin eyebrows rest above his beady blue eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments
History: He was born a particularly ugly child, much to the horror of his parents. Hobart was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Knight
Voice: Stutters
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 60 gp. 1 Masterwork Heavy wooden shield.
Oriff Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is well dressed, but even with her fine clothing she looks run-down. She wears a wide-brimmed hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Oriff grew up listening to her mother's many stories. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk.
Ideals: Persistence, Extrovert. Bonds: Attractive, Adventurer, Religious. Occupation: Barrister
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1500 sp. 1 Masterwork Common Melee.
Tippletoe Reese, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is well dressed, constantly wearing a blue suit, green shirt, and tan tie. She wears a broad hat to hide her balding. Her green eyes have a joyful gleam in them most of the time.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted she never wanted to apply herself. She then took over the family business and is one of the better Shepherd for hire.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Joker, Gifted. Bonds: Job, Rich, Criminal record. Occupation: Shepherd
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 18 (+4) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Druidic, Terran, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. Banded agate (9 gp). 1 Masterwork Common Melee.
Cloak Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'0". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a shortbow. His brown fur is drawn into a tight pony tail with a rose scrunchie. His eyes are a pleasant amber.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great joy in being the best Fisher in town.
History: His father raised him in a mountain cabin. He found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Nothing but the best is good enough for him; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Impeccable. Flaws: Insomniac. Bonds: Job, Nature, Adventurer. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Thoradin Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears his chestnut hair up. His fierce blue eyes like to dwell on things.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.
History: Born in the east his family was never financially stable. His necromantic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Poor. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 100 gp. Malachite (14 gp). 1 Holy water.
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