Riardon Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and white handkerchief worn on his left side. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. With a patchy white beard and wild white hair. His eyes are likewise violet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He got into the Banker business at a young age. Riardon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Banker job and began his own company from there.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Flaws: Terse. Bonds: Has a crush, Adventurer, Job. Occupation: Banker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Wrenn Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a large blue jacket. He keeps his brown hair in a flapper bob. His eyes are brown.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to loving parents in a slum to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: Meet up once more with his childhood friend.
Ideals: Professionalism. Bonds: Adventurer, Poor, Job. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Geoffrey Lincoln, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a faded coat and loose pants complete with top hat. He keeps his chestnut hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the south, but his parents moved at a very young age to the north. He struck it rich when he found rare goods in large quantities. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: He is greedy.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant, Rich. Occupation: Navigator
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 2000 cp. 1 Climber’s kit.
Travok Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish white hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Dilettante profession.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Fletcher and found it very stressful. Since then, he has sought to make the best of life.
Motivation: Money/treasure; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Fletcher
Voice: Spits and sputters
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 320 gp.
Rinn Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears professional attire. She is portly but not overly obese. Her chestnut hair is well kept. Her eyes are hazel and she is always smoking a pipe.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. As long as the job gets done she does not care how it got done.
History: Born in a small village she learned the ways of the warrior from her mother. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rinn took refuge in the large cave and found the beat up flail and armor she uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rinn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Philantrophist, Professionalism, Fighting. Bonds: Attractive, Nature. Occupation: Cartwright
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
