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NPC Generator

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Advanced [show]


Jarsali Caerdonel, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who wears a well pressed and immaculate suit (or dress), she is not a threatening figure. Her blonde hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are violet.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Jarsali was raised in a hard working conservative environment. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Roofer they were divorced and she won custody of their daughter. She worked as a Locksmith, and she later adopted a second daughter.

Motivation: She'd like to take her coworkers down a peg; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Cynical, Impulsive. Bonds: Job, Family. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Jarsali Caerdonel, Female Half-Elf Ranger 3
Medium (4'9") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 6000 cp. Onyx (70 gp). Blue quartz (15 gp).


Social Check DCs


Adrik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly red, has prominent grey streaks. His thin eyebrows rest above his beady brown eyes.

Personality: He has a massive crush on the younger sibling of the Beggar who has hired him part-time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Adrik studied abroad. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Has a crush, Nature. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Adrik Gorunn, Male Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)11 (+0) 12 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 10000 cp. 1 Masterwork Musical instrument.


Social Check DCs


Drifting Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears rags and sports a simple walking cane. Her gray fur is smooth and relatively long. She wears large thick round spectacles.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record, Military. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Drifting Of Snakes, Female Tabaxi Fighter 3
Medium (6'2") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)12 (+1) 12 (+1)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Gold dragon comb with red garnet eye (800 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Blossom Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her silver hair is styled in orderly dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Doctor arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she has money and likes to spend it

Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Rich. Occupation: Doctor

Voice: pre-pubescent

Attributes [hide]

Blossom Glenfellow, Female Halfling Bard 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)16 (+3) 14 (+2)17 (+3)
Skills Persuasion +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Sylvan, Terran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 60 gp.


Social Check DCs


Myria Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. Her attire stands in sharp contrast to her scythe, which is beautifully polished and possesses an ornate carving of a cross on it. She wears her blonde hair up. Her eyes, though not visible through her cowl, are brown.

Personality: She is happy with her job as a Apothecary. She turns her eye from what people do, preferring to live and let live. She is a bit of a xeno-phobe, disliking non-Halflings.

History: Myria was born with her mother's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Apothecary work with an outfit from a few towns over. Apothecary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She hasn't been sleeping well lately.

Motivation: She'd like to take her coworkers down a peg; and to get a good night's sleep

Flaws: Racist, Insomniac. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Middle-eastern accent

Attributes [hide]

Myria Copperkettle, Female Halfling Monk 1
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 17 (+3)10 (+0)
Skills History +5, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Infernal, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp. 1 Magnifying glass.


Social Check DCs

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