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NPC Generator

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Advanced [show]


Ghaliver Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Mayor, who enjoyed hunting, Ghaliver was taken on many hunting expeditions. Ghaliver liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Disease. Bonds: Slave, Nature, In love. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Ghaliver Goodearth, Male Halfling Druid 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp. Silver pearl (130 gp).


Social Check DCs


Warryn Reese, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky tan painted plate armor. He has silver hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. Energy wise he seems alert and responsive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Professionalism, Athletic. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Warryn Reese, Male Gnome Barbarian 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 38 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 17 (+3)14 (+2)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Masterwork Thieves’ tools. 1 Average lock. 1 Silver holy symbol.


Social Check DCs


Quick Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a brown coat over a grey low-cut shirt, and a top hat upon her head. Her fur is white and curly. This blue eyed westerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She always tries to repair and not replace. It was this mentality that drove her into the Bounty Hunter business.

History: Born in the west to a Bounty Hunter, Quick learned a great deal about her father's area of expertise. She worked as a nervous Bounty Hunter and found it very stressful. Days after completing her studies, news broke out that her hometown was attacked by giants. Quick was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: To be a Masseuse again; and revenge

Ideals: Persistence. Flaws: Insomniac. Bonds: Immigrant, Job, Enemies. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Quick Of Claws, Female Tabaxi Aristocrat 2
Medium (5'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)13 (+1) 16 (+3)16 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 800 sp. 1 Smokesticks.


Social Check DCs


Halander Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with red lining and desert motifs. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fierce amber eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Halander took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Bonds: Religious, Criminal record, Immigrant, Nature. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Halander Brightmoon, Male Halfling Druid 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 9 (-1)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Leaf Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'6" and is dressed in a clean brown cloak covering his clean studded leather. His left hand appears badly burned and disfigured. He wears a top hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Leaf studied abroad. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Leaf Candle, Male Tabaxi Wizard 5
Medium (5'6") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 4000 sp.


Social Check DCs

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