Alice Graham, Female Human [Permalink]
Personal [hide]
Description: She wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. She has relatively light skin and is very physically imposing due to her abundance of muscles. She keeps her black hair in a pixie cut. She has several tiny amethyst earrings on each ear.
Personality: Alice speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. As long as the job gets done she does not care how it got done.
History: She was raised in a mountains tribe. Her family was turned out during the war. She and her family wandered north to less war torn lands. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Ideals: Impeccable, Professionalism. Flaws: PTSD. Bonds: Rich, Nature. Occupation: Masseuse
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. Onyx (30 gp).
Spear Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, pastel cloak. His orange fur is lengthy and is close to two feet long. His fierce copper eyes like to dwell on things.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His job bores him to no end. He has decided to make it more interesting.
History: He was born in the north, but his parents moved at a very young age to the west. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. He now travels the world, in search of power and loot.
Motivation: To clean up the streets; and seeks redemption
Ideals: Gifted. Bonds: Criminal record, Adventurer, Immigrant, Guardian. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Chrysoprase (20 gp). Onyx (20 gp). Obsidian (9 gp). Alexandrite (400 gp).
Merihim Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a robe, a symbol of luck around his neck, and a halberd on his belt. His hair is greying and his face has many wrinkles. His gold eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Merihim was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Architect. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Philantrophist, Gifted. Bonds: Immigrant. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. Rock crystal (60 gp). Rich purple corundum (400 gp).
Left-Handed Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a pastel collared shirt and black skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her lavender fur is thinning but still full. She tend to wears goggles to shield her eyes.
Personality: She is a hateful person. She taunts others and blames them for her problems. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Left-Handed was born with her mother's beautiful face. A gifted student she started as a Jeweler, but she got bored and became a Gardener. She now owns her own business.
Motivation: She wants to get laid; and she is unsatisfied with her job
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Job, Has a crush. Occupation: Gardener
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Alexandrite (200 gp).
Rathkran Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His copper crest is knotted and matted. His eyes are a pleasant red.
Personality: He has always had a great fascination with Tiefling culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rathkran is combative with any and all who dare try his patience in the slightest.
History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people
Ideals: Justice. Flaws: Racist, Disease. Bonds: Poor, Nature. Occupation: Doctor
Voice: Hollow voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 220 gp. 1 Darkwood Buckler.
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