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NPC Generator

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Advanced [show]


Aasathra Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she usually wears her black robe and has her lance always slung over her shoulder. Her long white crest is drawn into a two foot long braid. Her gold unseeing eyes seem to look past you.

Personality: She will rave to anyone who will listen. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She is the product a well kept family trust fund and as such has never really known need. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is greedy; and obtaining odd cultural elven artifacts is her passion

Ideals: Gifted. Flaws: Disease, Insane. Bonds: Adventurer, Rich. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Aasathra Baharoosh, Female Dragonborn Aristocrat 1
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 100 sp.


Social Check DCs


Diesa Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears tight fitting clothing which further accentuates her frame. She has white hair. She is baby faced.

Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her father raised her in a mountain cabin. Like her mother and her sister before her, after school she went straight into learning to become a Navigator. She became a Navigator soon after.

Motivation: She feels threatened by others; and she is unsatisfied with her job

Flaws: Racist, Secretive, Fearful. Bonds: Attractive, Nature, Job. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Diesa Trollbleeder, Female Dwarf Ranger 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40 gp.


Social Check DCs


Randal Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His chestnut hair is knotted and matted. His fierce green eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Randal lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.

Motivation: He has a crush on the local Tailor; and wants to open a new tavern

Ideals: Optimist. Bonds: Attractive, Family, Has a crush, Job. Occupation: Cartwright

Voice: Rolls R's

Attributes [hide]

Randal Lindsey, Male Human Ranger 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Naamah Amuse, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 6'0". She prefers to wear flannel. She has moderate length white hair. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was a mechanic, and taught her how to fix just about anything. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is greedy; and she has passion for adventuring and risk

Ideals: Gifted, Persistence. Flaws: Addict. Bonds: Rich, Adventurer. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Naamah Amuse, Female Tiefling Warrior 1
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills History +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 140 gp. Solid gold idol (300 gp).


Social Check DCs


Flask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His lavender fur is still thick. His eyes are likewise copper. His teeth are white and perfect.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Flask was born in the north. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Flask Grass, Male Tabaxi Cleric 1
Medium (6'8") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp. Eye agate (4 gp). 1 Banded mail.


Social Check DCs

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