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Advanced [show]


Chenna Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. Her skin is fair and her fingers are delicate and long. She sports golden long hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a small toy that she constantly fidgets with.

History: Chenna hails from a village terrorized by dire rats. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has dedicated herself to building a better village for her children.

Motivation: Revenge; and a need for knowledge about a nearby landmark

Flaws: Insane, Addict. Bonds: Attractive, Adventurer, Enemies. Occupation: Junk Dealer

Voice: Hard of hearing, loud

Attributes [hide]

Chenna Underfoot, Female Halfling Wizard 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Sun Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a pastel broad hat and pastel clothes, he is not a threatening figure. His black fur is long and unkept. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: He is a Maurezhi in disguise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic, Shy. Bonds: Adventurer, Criminal record, Job. Occupation: Animal Trainer

Voice: Old thin voice

Attributes [hide]

Sun Mirror, Male Tabaxi Rogue 1
Medium (6'10") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 110 gp.


Social Check DCs


Oskar Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'5" and wears a fancy grey suit. His hair is long and black with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His eyes are green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them

History: Oskar lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his sister

Flaws: Shy. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Scribe

Voice: Tuts and clicks tongue

Attributes [hide]

Oskar Trueblood, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 150 gp.


Social Check DCs


Naal Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean yellow cloak covering his clean studded leather. He carries a battered whip and tarnished shortbow as well. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his hazel eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 7 years.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Fighting, Impeccable, Philantrophist. Flaws: Antagonistic. Bonds: Job. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Naal Hardy, Male Half-Elf Fighter 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)17 (+3) 13 (+1)16 (+3)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Orc, Auran
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 10 pp. Malachite (5 gp). 1 Masterwork Common Melee.


Social Check DCs


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman dresses like a well dressed Jeweler does. She has a penchant for wearing a ring with an oversized emerald on her right hand. Her gray fur is matted, messy, and big. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the recently deceased. She is able to make almost anything out of random pieces of junk.

History: Great was raised in a hard working conservative environment. Her necromantic abilities were realized during a raid on her village. She has achieved small success as a Jeweler.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Rich. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Great In the Wind, Female Tabaxi Commoner 3
Medium (5'7") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 15 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10000 cp. Silver pearl (100 gp). Deep green spinel (100 gp). Banded agate (10 gp).


Social Check DCs

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