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Shivering Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a brown shirt with thin violet vertical stripes and blue pants. Her lavender fur is kept up in a ponytail inside a small hat. Her green eyes dart from person to person.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in the north her family was never financially stable. She found a children's book about a Tabaxi Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: She desires power and/or immortality.

Ideals: Justice. Bonds: Attractive, Poor, Adventurer. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Shivering Of Storm, Female Tabaxi Cleric 1
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)15 (+2) 18 (+4)14 (+2)
Skills Animal Handling +6, History +4
Senses Passive Perception 14
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 1000 cp.


Social Check DCs


Barendd Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his mother was called into army service. Barendd abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Impulsive. Bonds: Military, Adventurer. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Barendd Aranore, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)15 (+2) 13 (+1)6 (-2)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Merla Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She tends to wear a red poncho over her likewise colored trousers and shirt. Her hair is white and curly. This brown eyed northerner is not easily forgotten.

Personality: Eccentric and domineering, Merla will drive conversation. She never wears the same outfit twice, unless she absolutely has to.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and she is unsatisfied with her job

Ideals: Extrovert, Artistic. Bonds: Attractive, Military, Nature. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Merla Sunmeadow, Female Halfling Rogue 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Athletics +0
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Kadana Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'5" and is a bit bulky. She is very muscular particularly in the legs. She wears skinny pants and wears a green and white robe with the hood down. Her green crest is singed and shortened. Her eyes are gold and catlike.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invites people to come help in her community garden.

History: Born in a small village she learned the ways of the warrior from her father. She worked as a nervous Bounty Hunter and found it very stressful. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She'd like to take her coworkers down a peg; and she's repulsed by the pc

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

Kadana Jerynomonis, Female Dragonborn Warlock 2
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)15 (+2) 10 (+0)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 150 pp.


Social Check DCs


Gardain Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. He has styled his golden hair well, parting it to the right. His amber eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He is an amazing painter.

History: Born to a pair of adventurers, Gardain grew up listening to his mother's many stories. A freak accident while working with his Stableman mother left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Addict, Disease. Bonds: Poor, Adventurer. Occupation: Farmer

Voice: Low rumbling, strings words together

Attributes [hide]

Gardain Dankil, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)11 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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