Myathethil Netyoive, Female Elf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She carries with her a set of swords on her belt, each one with a jet on the hilt. Her long chestnut hair reaches down to her waist. She wears an eyepatch.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is obsessed with her god.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Slave Trader arts, while her mother instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Slave Trader
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Rosalind Kensley, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries a battered sickle and tarnished shield as well. She keeps her long black hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She will rave to anyone who will listen. She receives visions of the future at random moments
History: She was raised in a white middle class family as the only child. After coming to the age of reason, Rosalind took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Insane, Mundane. Bonds: Rich. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 110 gp.
Thodris Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She carries a battered kukri and tarnished greataxe as well. Her hair is cut close to her head. Her green unseeing eyes seem to look past you.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thodris fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Attractive, In love. Occupation: Sailor
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Griselda Winterbourne, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears light armors faded through time and improper care, marred by beers. Her hair is greying and her face has many wrinkles. Her eyes are violet and catlike.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She plays an instrument quite well.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She has had some formal music training, and achieved minor success. She moves from town to town, unable to find a place to settle.
Motivation: She loathes her own lifestyle.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Aldous Graeme, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. He is baby faced.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Aldous was born with his mother's beautiful face. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Aldous began to lead the lost caravan. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Seeks redemption; and he wants revenge against goblins
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Criminal record, Enemies. Occupation: Junk Dealer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Druidic, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!
