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Advanced [show]


Godfrey Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars, and sports empty pouches on his belt. His chestnut hair is knotted and matted. His eyes are brown and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Half-Elf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Carter

Voice: Excited and jittery

Attributes [hide]

Godfrey Sylvaranth, Male Half-Elf Aristocrat 1
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)18 (+4) 12 (+1)13 (+1)
Skills Arcana +6, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Sylvan, Auran, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Tricking Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His fur is short and black. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Eccentric and domineering, Tricking will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Painter

Voice: Uses sign language

Attributes [hide]

Tricking Of Clay, Male Tabaxi Expert 2
Medium (6'5") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 15 (+2)10 (+0) 17 (+3)10 (+0)
Skills Athletics +1, Deception +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 120 gp. 3 Acid flasks.


Social Check DCs


Immeral Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A 4'11" northern man, he is wearing a long, tan, dusty cloak. His hair is red, silky, and of moderate length. He has a dull look in his brown eyes.

Personality: Immeral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. As long as the job gets done he does not care how it got done.

History: Immeral was born in the north. At a young age he loved to build and create. Immeral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Artistic, Professionalism, Persistence. Bonds: Attractive, Nature, Family. Occupation: Mason

Voice: High pitched and raspy

Attributes [hide]

Immeral Meliamne, Male Elf Bard 1
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 2000 cp. 1 Simple lock.


Social Check DCs


Tricking In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She tends to wear a large brown jacket. Her fur is beige, silky, and of moderate length. Her eyes are hazel and catlike.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a Locksmith, her father struggled to pay the bills. She dropped out of school before completing her studies. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: She doesn't get along with people that don't share her tastes; and to reunite with her old friends

Ideals: Impeccable, Logical. Bonds: Attractive, Adventurer, Poor. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Tricking In Shadow, Female Tabaxi Expert 1
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 12 (+1)14 (+2) 10 (+0)17 (+3)
Skills Persuasion +5, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5

Possessions: 800 sp.


Social Check DCs


Valida Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown armored body suit, with a simple violet line shooting up and back down. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is silver and curly. Her eyes are green and catlike.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She also hits on women, regardless of circumstances.

History: Gifted from a young age, Valida studied abroad. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: She wants to get laid; and to be a adventurer again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Has a crush, Job. Occupation: Junk Dealer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Valida Lutgehr, Female Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)11 (+0) 17 (+3)16 (+3)
Skills Investigation +2, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 2000 sp. Jade (70 gp). Pink pearl (70 gp). Carnelian (40 gp).


Social Check DCs

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