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Advanced [show]


Quick Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of the sun god around his neck, and a mace on his belt. His orange fur is knotted and matted. His amber eyes peer out from beneath his deerstalker brown hat.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his father. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Quick began to lead the lost caravan. He is untrained/undisciplined, which makes him dangerous.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Immigrant, Enemies. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Quick Of Storm, Male Tabaxi Adept 2
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)12 (+1) 18 (+4)15 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 320 gp.


Social Check DCs


Varis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: An older man who is typically in his Map Maker uniform, he is not a threatening figure. He wears his silver hair up. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Philantrophist, Persistence. Flaws: Shy. Bonds: Job, Mentor. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Varis Teinithra, Male Elf Ranger 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)14 (+2) 18 (+4)13 (+1)
Skills Performance +3, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1400 sp. Deep blue spinel (900 gp). Lapis lazuli (12 gp). Brown-green garnet (60 gp).


Social Check DCs


Fabien Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'4", this man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He wears a wide-brimmed hat to hide his balding. His green eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Shy. Bonds: Slave, Criminal record, Rich. Occupation: Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Fabien Quillsharpener, Male Gnome Wizard 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Raam Aid, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a green suit, brown shirt, and grey tie. His hair is white and very short. His black unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic. Flaws: Disease, Antagonistic, Shy. Bonds: Religious. Occupation: Bookbinder

Voice: Strong lisp

Attributes [hide]

Raam Aid, Male Tiefling Barbarian 2
Medium (6'5") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 28 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 15 (+2)10 (+0)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 60 gp.


Social Check DCs


Heward Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely yellow suit with blue socks and a vest with buckled shoes. He has a small bristly mustache and wavy brown hair. He tend to wears goggles to shield his eyes.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Slave, Criminal record. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Heward Quinten, Male Half-Elf Rogue 2
Medium (5'0") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 60 gp. Red-brown spinel (150 gp). Zircon (40 gp). Carnelian (40 gp).


Social Check DCs

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