Philomena High-hill, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears bulky white painted plate armor. She wears her blonde hair up. She tend to wears goggles to shield her eyes.
Personality: She can speak with the recently deceased. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: Regain custody of her daughter; and wants to raise her children well
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Soapmaker
Voice: Eastern European accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Portia Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail. Her long red hair is drawn into a two foot long braid. Her green eyes are slightly larger than normal.
Personality: She snorts whenever she laughs or is feeling confident. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to loving parents in a slum to the west. Her childhood dream was to be a Shoemaker, but she was a colossal failure. She became a Spy soon after.
Motivation: To get a good night's sleep; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Poor, Job. Occupation: Spy
Voice: Dutch accent
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.
Kali Flight, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a simple burlap shirt and baggy pants. She conceals her rapier with her veritable burlap sack of a shirt. Her hair is cut close to her head. Her gold eyes peer out from beneath her wide-brimmed black hat.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She works hard and plays hard.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She is searching for what she claims is her rightful reward.
Motivation: Doesn't want to be a Actor and was forced into it by her family; and she's looking for her big break
Flaws: Hedonist, Disease. Bonds: Attractive, Family, Adventurer. Occupation: Actor
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 11000 cp.
Syllin Floshem, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue cloak and cross-gartered black stockings. She wears her hair in dreadlocks. Her fair skin shows little sign of her aristocratic breeding.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Carter
Voice: Squeaky
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 15
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 sp.
Havilar Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and she perpetually has her longsword ready. Her bronze crest has been sun bleached extensively. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. Due to her spouse's obsession with being a Marshal they were divorced and she won custody of their son. She worked as a Sailor, and she later adopted a second son.
Motivation: Wants her loneliness to end; and she's in love
Ideals: Fighting, Joker. Flaws: Disease. Bonds: Family, Rich, Has a crush. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 30 pp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
