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NPC Generator

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Advanced [show]


Charles Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears a feathered hat to hide his balding. His fierce brown eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.

History: He was born at the edge of vast island. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Gifted. Bonds: Rich, Nature, Mentor. Occupation: Herbalist

Voice: Scottish accent

Attributes [hide]

Charles Qualanthri, Male Half-Elf Aristocrat 1
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 500 sp. 4 Acid flasks.


Social Check DCs


Dalaba Daergel, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman very much looks the part of a Merchant, and a wedding ring on her left hand. She has blonde hair. Her blue eyes dart from person to person.

Personality: Cocky and sure of herself, she believes she is the best Merchant born in the past three hundred years. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Dalaba has worked very hard to control her curse. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants to open a new tavern; and revenge

Flaws: Disease. Bonds: Job, In love, Enemies. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Dalaba Daergel, Female Gnome Sorcerer 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Athletics +1
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs


Bendoo Spalding, Female Half-Orc [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a black and blue handkerchief worn on her right side. Her hair is always cut to a buzz. Her eyes are a pleasant violet.

Personality: She will rave to anyone who will listen. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was always a brilliant, if unscrupulous mind. Bendoo abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Due to her spouse's obsession with being a Fortune-teller they were divorced and she won custody of their daughter. She worked as a Carpenter, and she later adopted a second daughter.

Motivation: Her spouse's relatives view her with great suspicion; and wants to have a good time and be beloved

Ideals: Logical, Optimist. Flaws: Insane. Bonds: Family, Adventurer. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Bendoo Spalding, Female Half-Orc Aristocrat 2
Medium (6'2") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 12 (+1)8 (-1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Ahrim Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His blue hair has been sun bleached extensively. His eyes are red and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: Someone believes him a fraud; and retire the richest man in the south

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Religious, Enemies. Occupation: Cook

Voice: Uses lots of figures of speech

Attributes [hide]

Ahrim Elusive, Male Tiefling Bard 2
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran, Celestial, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 340 gp.


Social Check DCs


Tawna Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her greataxe. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her golden hair is matted, messy, and big. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: She has passion for adventuring and risk.

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tawna Glenfellow, Female Halfling Aristocrat 1
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)18 (+4) 14 (+2)8 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Orc, Dwarven, Druidic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. Deep blue spinel (200 gp).


Social Check DCs

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