Sark Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears baggy white pantaloons and a brown scarf. His tied-back hair is black. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Flaws: Ugly. Bonds: Slave, Poor, Nature. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Ohr Axton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. He has wavy white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to fit into much smaller and tighter spaces than normal.
History: Ohr was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Optimist, Gifted. Bonds: Adventurer, Poor, Job. Occupation: Soapmaker
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 sp.
Lilith Grief, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time. She wears her purple hair up. Her eyes are red and catlike.
Personality: She is almost excessively polite to everyone, even when angry. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Lilith was born in the west. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lilith took refuge in the large cave and found the beat up shortbow and armor she uses now. Some 2 years later her spouse died after the birth of her son. Heartbroken, Lilith never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Meet up once more with her childhood friend; and wishes to resurrect an old love
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, In love, Nature. Occupation: Masseuse
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Freshwater pearl (16 gp).
Kite Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Merchant. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is short and red. His fierce copper eyes like to dwell on things.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's in love; and he desires power and/or immortality
Ideals: Optimist. Bonds: Attractive, Has a crush, Adventurer, Mentor. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Ellywick Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her auburn hair is kept up in a ponytail inside a small hat. She wears large thick round spectacles.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She pushes her goals aggressively. She is also a coward if confronted.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has worked as a Map Maker like her mother before her.
Motivation: She is compelled to act according to her religious beliefs; and she is wracked by social anxiety
Ideals: Artistic. Flaws: Fearful, PTSD. Bonds: Job, Religious. Occupation: Map Maker
Voice: Old Prospector
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 130 gp.
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