Valafar Severity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his hand crossbow ready. His white hair is heavily combed to the right. His gold eyes dart from person to person to random spaces in the air.
Personality: Valafar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert, Persistence. Bonds: Rich, Nature. Occupation: Apothecary
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Markosian Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'6", this woman wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her red hair is kept up in a ponytail inside a Stetson hat. Her silver eyes are passionate and lively.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She served in the navy to pay for her family's outstanding loans. A gifted student she started as a Carpenter, but she got bored and became a Blacksmith. She tends to her Blacksmith job now, and dutifully fulfills any obligations she has.
Motivation: She has money and likes to spend it; and she is unsatisfied with her job
Flaws: Ugly. Bonds: Rich, Religious, Military, Job. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 3000 cp.
Quick Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He prefers to wear pastel pants and tee shirts. His yellow fur is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc
Ideals: Professionalism, Gifted. Flaws: Ugly, Sensitive. Bonds: Immigrant. Occupation: Navigator
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp.
Dimble Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'6" and wears a blue coat over a brown low-cut shirt, and a broad hat upon his head. With a patchy white beard and wild white hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He has money and likes to spend it; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Slave. Occupation: Mason
Voice: Soothing and warm
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Giant, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 3000 cp.
Tarhun Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He keeps his rusty crest in a flapper bob. He has gold eyes and a black hat with a brown feather.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A true patriot, Tarhun would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born at the edge of vast island. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Passionate. Flaws: Fearful. Bonds: Military, Nature, Rich. Occupation: Jeweler
Voice: Slurs words
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
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