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Advanced [show]


Therlin Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her attire stands in sharp contrast to her falchion, which is beautifully polished and possesses an ornate carving of a cross on it. She wears her white hair up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a logical person and will generally grow upset if things defy logic and science.

History: A powerful brothel owner made her what she is. A gifted student she started as a Cartwright, but she got bored and became a Dyer. She ran away from her former home and has been making her living as a Dyer for the past few years.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Poor, Mentor, Job. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Therlin Battlehammer, Female Dwarf Monk 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 1 Darkwood Shield.


Social Check DCs


Rangrim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears a colorful flower in his red hair. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is a Deep Scion in disguise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better kind of golem.

Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk

Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Rangrim Lutgehr, Male Dwarf Aristocrat 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 16 (+3)6 (-2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp. 1 Masterwork Light steel shield.


Social Check DCs


Eiravel Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Cynical, Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Eiravel Firahel, Male Elf Paladin 2
Medium (5'5") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 70 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Sapphire pendant on gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Good lock.


Social Check DCs


Edge Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long beige fur kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Doctor business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Flaws: Shy, Secretive. Bonds: Attractive, Job, Family. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Edge Of Ale, Male Tabaxi Warlock 1
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)13 (+1) 8 (-1)11 (+0)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Giselle Richie, Female Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern woman has a large grey mantle and cape that has been intricately interwoven into her black robe. Her feathered hat is riddled with cuts and holes. Her violet eyes dart from person to person.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and she is greedy

Ideals: Athletic. Flaws: Ugly, Secretive, Antagonistic. Bonds: Rich. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Giselle Richie, Female Human Warrior 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)12 (+1) 14 (+2)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 80 gp. Deep green spinel (110 gp).


Social Check DCs

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