Kadana Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents, and carries hammers. Her crest is short and blue. Her otherwise smooth face is marked with small tiny scars.
Personality: Kadana wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She is afraid of women and trembles around them
History: Kadana was born with her mother's beautiful face. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Doctor soon after.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new doctor responsibilities is difficult
Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Attractive, Job. Occupation: Doctor
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 360 gp. 1 Masterwork Common Melee.
Tawna Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a red tunic with blue highlights, and long brown pants that bunch up around her shoes. Her chestnut hair is cut jaggedly and amateurishly. Her eyes are green and she is always smoking a pipe.
Personality: She will rave to anyone who will listen. She also has developed a complete distrust of the Adventurer profession.
History: Tawna was born in the west. At a young age she loved to build and create. She helped her mother out around the business and became quite the natural. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Tawna never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She's attracted to the PC; and to settle down with her crush
Ideals: Persistence. Flaws: Insane. Bonds: Job, In love, Has a crush. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Infernal, Orc
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 600 sp.
Emerald In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a brown cloak and cross-gartered blue stockings. His whole body is exceptionally muscular. He has moderate length lavender fur. He tend to wears goggles to shield his eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. Emerald was born on a far southern island where he grew up under the tutelage of his mother, an expert Hunter. After months of barely getting by, Emerald managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Disciplined, Impeccable. Bonds: Immigrant, Rich, Criminal record. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Criella Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her clothes are grease stained in places. Her silver hair has been sun bleached extensively. Her eyes are white and beady.
Personality: Criella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a font of random trivia from the lore and stories she has discovered
History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 19 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Tippletoe Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries a battered crossbow and tarnished lance as well. Her golden hair is well kept. She has several tiny sapphire earrings on each ear.
Personality: Her tongue was cut out and she uses sign language. She plays an instrument quite well.
History: Gifted from a young age, Tippletoe studied abroad. After coming to the age of reason, Tippletoe took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tippletoe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Fighting, Artistic, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Gardener
Voice: Indian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Malachite (13 gp).
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