Kassoon
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NPC Generator

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Advanced [show]


Geoffrey Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Entrepeneur, Logical. Flaws: Disease, Insane. Bonds: Adventurer. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Geoffrey Accord, Male Half-Elf Warrior 1
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 14 (+2)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Vezera Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman wears tight fitting clothing which further accentuates her frame. Her clothes are grease stained in places. Her gold crest is heavily combed to the right. She has a dull look in her gold eyes.

Personality: She acts crazy and hedonistic. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in the south her family was never financially stable. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Flaws: Hedonist, Secretive, Disease. Bonds: Attractive, Poor, Immigrant. Occupation: Baker

Voice: Sleepy voice

Attributes [hide]

Vezera Sumnarghthrysh, Female Dragonborn Warrior 2
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills History +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Everburning torch.


Social Check DCs


Oriel Ryley, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She dresses in grey turtlenecks beneath a tan coat with white slacks. She wears a broad hat to cover her moderate length chestnut hair. She wears round tiny glasses practically rammed into her face.

Personality: Oriel is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Oriel is combative with any and all who dare try her patience in the slightest.

History: Oriel was raised in a hard working conservative environment. She was an apprentice working in her father's forge. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Many dire rats want her driven away; and balancing her hectic life and new engraver responsibilities is difficult

Ideals: Extrovert, Justice. Bonds: Job, Adventurer, Enemies. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Oriel Ryley, Female Human Commoner 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)8 (-1) 12 (+1)16 (+3)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Nalaed Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a dagger on it. She wears her auburn hair up in a very large beehive style do. She is very pretty but has cold, dead eyes.

Personality: Nalaed speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nalaed grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nalaed. She has set out to sabotage the competition.

Motivation: She has decided she is irredeemable; and wants to open a new tavern

Ideals: Impeccable, Gifted. Bonds: Poor, Attractive, Job, Criminal record. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Nalaed Strakeln, Female Dwarf Expert 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 20 (+5)16 (+3) 13 (+1)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Terran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 120 gp. 1 Banded mail.


Social Check DCs


Arjhan Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he dresses in green turtlenecks beneath a pastel coat with black slacks. His crest is greying and his face has many wrinkles. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arjhan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arjhan. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Tiefling compassion; and he has decided he is irredeemable

Ideals: Optimist, Entrepeneur. Flaws: Racist. Bonds: Criminal record, Adventurer. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arjhan Skaarzborroosh, Male Dragonborn Rogue 2
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 350 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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