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NPC Generator

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Advanced [show]


Barendd Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long auburn hair kept up in a rat tail. His hazel eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.

History: Born in the north to a Crown-heir, Barendd learned a great deal about his mother's area of expertise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Crown-heir job and began his own company from there.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Professionalism. Flaws: Fearful. Bonds: Job. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Barendd Rakankrak, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 8 (-1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Griselda Van Es, Female Human [Permalink]

Personal [hide]

Description: This woman wears baggy brown pantaloons and a white scarf. She is muscular with a powerful set of arms. She has done her best to style her chestnut hair to look like a famous performer. She wears a mask on her face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Griselda has worked very hard to control her curse. She has built up a small fortune and can afford her own way.

Motivation: Someone believes her a fraud; and many brigands want her driven away

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Rich, Enemies. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Griselda Van Es, Female Human Fighter 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 12 (+1)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Yvonne Easton, Female Human [Permalink]

Personal [hide]

Description: She wears a fancy grey dress. She is portly but not overly obese. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny jet earrings on each ear.

Personality: A deeply religious woman she believes everything happens for a reason. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: The child of eastern immigrants she idolized her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: She has a crush on the local Body Guard.

Bonds: Attractive, Rich, Religious, Has a crush, Adventurer, Immigrant. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Yvonne Easton, Female Human Warrior 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Religion +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Richard Abram, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports grey clothing, slightly heavier than average wear. He keeps his long blonde hair kept up in a rat tail. His blue unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Fighting. Flaws: Disease, Hedonist. Bonds: Nature, Has a crush. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Richard Abram, Male Human Fighter 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 130 gp.


Social Check DCs


Orsik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a faded coat and loose pants complete with deerstalker hat. He wears his hair in dreadlocks. He has blue eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by goblins. Orsik was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His religion dominates his actions; and he wants revenge against goblins

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Religious, Immigrant. Occupation: Bookbinder

Voice: Scratchy, weak

Attributes [hide]

Orsik Dankil, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 9000 cp. 1 Masterwork Musical instrument.


Social Check DCs

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