Hadarai Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized topaz on his left hand. He sports a flattop hair cut. He has gleaming, smiling hazel eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a minor phobia of water and hates getting wet.
History: He was born in the south, but his parents moved at a very young age to the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He feels threatened by others.
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Rich, Immigrant, Enemies. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Trag Conway, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce blue eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of gnolls once and for all.
History: Trag hails from a village terrorized by gnolls. His childhood dream was to be a Weaver, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his son; and to be a weaver again
Flaws: Terse, Ugly. Bonds: Enemies, Job, Family. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp.
Shifting In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a simple pastel robe with tan stripes complete with hood. She has no fur. Her blue eyes dart from person to person to random spaces in the air.
Personality: She speaks before she thinks and is too direct. Animals are drawn to her, and she is able to talk to them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.
Motivation: Wants to work out more often; and she is currently in port desperately looking for someone to get her out
Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive. Bonds: Slave. Occupation: Interpreter
Voice: Australian accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Sylvan, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5
Possessions: 90 gp. Violet garnet (200 gp).
Namfoodle Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a tan and white handkerchief worn on his right side. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is calm most of the time but flees social interaction. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered painting. He was granted necromantic powers by his dying sister.
Motivation: To reunite with his absent mother; and doesn't want to be a apothecary and was forced into it by his family
Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Family. Occupation: Apothecary
Voice: High pitched, excited
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Veloptima Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses well, typically a more casual-formal manner. Her white hair is drawn into a tight pony tail with a rose scrunchie. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a very good compulsive liar and kleptomaniac.
History: She was born blind and as such lacked many opportunities for work. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Philantrophist. Flaws: Addict, Disease. Bonds: Attractive, Criminal record. Occupation: Shipwright
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!