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Advanced [show]


Armara Sly, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a long, black, dusty cloak. Her hair is chestnut and very short. Her black unseeing eyes seem to look past you.

Personality: Armara speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Armara was raised in a hard working conservative environment. She has had some formal music training, and achieved minor success. She has worked as a Mayor like her mother before her.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Impeccable, Artistic. Flaws: Disease, Impulsive. Bonds: Job. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Armara Sly, Female Tiefling Warlock 1
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)17 (+3) 10 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Celestial, Abyssal, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 70 gp. Silver pearl (100 gp).


Social Check DCs


Cloak In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). He has done his best to style his yellow fur to look like a famous performer. His green unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.

History: Cloak lived on a farm with his father, near the main road leading to a nearby town. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Family, Criminal record. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Cloak In Shadow, Male Tabaxi Adept 3
Medium (6'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp.


Social Check DCs


Senteq Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many tan ritualistic tattoos. He wears a blue small hat and blue clothes. His golden hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Senteq grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). In the meantime he has taken over work as a Adventurer and occasionally as a mercenary.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Job, Family. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

Senteq Oomtrowl, Male Gnome Monk 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 19 (+4)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Ermina Northcott, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and usually wears her brown robe and has her sai always slung over her shoulder. With wild brown hair. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Ermina was born the youngest of three triplets. Ermina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ermina decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Antagonistic, Greedy. Bonds: Family, Criminal record. Occupation: Actor

Voice: Complex vocabulary, royal

Attributes [hide]

Ermina Northcott, Female Human Commoner 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 16 (+3)15 (+2)
Skills Athletics +5, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 pp. 2 Thunderstones.


Social Check DCs


Armara Agony, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a simple green robe with blue stripes complete with hood. Her hair is white, silky, and of moderate length. Her eyes are black.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She always tries to repair and not replace. It was this mentality that drove her into the Navigator business.

History: She was born at the edge of vast desert. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she's repulsed by the pc

Ideals: Persistence, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Armara Agony, Female Tiefling Monk 3
Medium (5'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)15 (+2) 15 (+2)18 (+4)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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