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Advanced [show]


Kite On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed nunchaku, just in case. Her fur is black and very short. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Kite reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Kite and her spouse have recently divorced.

Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Herbalist

Voice: Can't modulate volume

Attributes [hide]

Kite On the Water, Female Tabaxi Druid 1
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)11 (+0) 17 (+3)14 (+2)
Skills History +2, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 140 gp.


Social Check DCs


Birel Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears baggy blue pantaloons and a tan scarf. She has a long silver ponytail with little hanging trinkets. Her otherwise smooth face is marked with small tiny scars.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Birel was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Birel took refuge in the large cave and found the beat up sai and armor she uses now. Due to her spouse's obsession with being a Stableman they were divorced and she won custody of their son. She worked as a Beggar, and she later adopted a second son.

Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion

Ideals: Athletic. Bonds: Adventurer, Family, Poor, Nature. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Birel Arnuanna, Female Elf Aristocrat 2
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Elizabeth Marley, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a simple brown robe with pastel stripes complete with hood. Beneath her clothing is a huge mess of scar tissue. She has a very tight haircut. Her face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Elizabeth embodies much of what other species detest in the Humans. Around other people she will do her best to conceal her emotions and appear jolly.

History: The child of southern immigrants she idolized her mother. Through the years after Elizabeth was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Elizabeth's mother didn't care for her much, and the feeling was mutual. She left for the south, certain she would find work there.

Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out

Flaws: Antagonistic, Shy. Bonds: Slave, Immigrant. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Elizabeth Marley, Female Human Commoner 1
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 8 (-1)18 (+4)
Skills Athletics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 3000 cp. Citrine (80 gp).


Social Check DCs


Tarhun Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. He keeps his red crest in a flapper bob. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Professionalism, Fighting. Flaws: Ugly, Selfish. Bonds: Adventurer. Occupation: Baker

Voice: Irish accent

Attributes [hide]

Tarhun Raghthroknaar, Male Dragonborn Monk 2
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 250 gp.


Social Check DCs


Nadarr Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears just a black suit. Beneath his clothing is a huge mess of scar tissue. His crest is short and white. He has several tiny sapphire earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Nadarr studied abroad. After coming to the age of reason, Nadarr took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Slave, Rich. Occupation: Dyer

Voice: Stutters

Attributes [hide]

Nadarr Daardendrian, Male Dragonborn Fighter 1
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4

Possessions: 5000 cp. Rose (50 gp). 1 Everburning torch.


Social Check DCs

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