Sammal Knack, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a long, black cloak. His hair is red and curly. His half smiles and white eyes are beguiling and draw you in.
Personality: Sammal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He got into the Map Maker business at a young age. He was an apprentice working in his mother's forge. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Gnomish people; and he feels threatened by others
Ideals: Extrovert. Flaws: Fearful, Disease, Racist. Bonds: Attractive, Job. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp.
Direcris Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop crest cut. His half smiles and red eyes are beguiling and draw you in.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered
History: Direcris was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 10 years.
Motivation: He's repulsed by the PC; and to be a server again
Ideals: Justice, Logical, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 100 gp.
Jak Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His red hair is kept up in a ponytail inside a feathered hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.
History: Sold as a small child to a wizard, Jak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Jak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jak. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy, Hedonist. Bonds: Mentor, Criminal record. Occupation: Junk Dealer
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
Possessions: 200 sp. Sardonyx (50 gp).
Baern Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His hair is blonde and very short. He is very pretty but has cold, dead eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to make almost anything out of random pieces of junk.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: He feels kind of lost in life; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Gifted. Flaws: Addict, Depressed. Bonds: Attractive, Job, Debt. Occupation: Seamstress
Voice: Aggressive tone
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Valafar Grief, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who is wearing a long, black cloak, he is not a threatening figure. His hair is black and curly. His eyes are black and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Valafar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Spice Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 60 gp. 1 Breastplate.
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