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Advanced [show]


Calcitro Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears red painted combat armor at almost all times, marred by beers. He keeps his blonde hair in a flapper bob. His thin eyebrows rest above his beady violet eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Calcitro was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Calcitro's father didn't care for him much, and the feeling was mutual. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Calcitro Warmwater, Male Halfling Wizard 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 18 (+4)16 (+3)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp. Citrine (70 gp).


Social Check DCs


Ahrim Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He has red hair. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a forest tribe. His father was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep

Ideals: Joker, Persistence. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Apothecary

Voice: French accent

Attributes [hide]

Ahrim Felicity, Male Tiefling Bard 2
Medium (6'10") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)15 (+2) 11 (+0)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 90 gp.


Social Check DCs


Heward Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His blonde hair is lengthy. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has comitted a past crime that haunts him to this day; and he's attracted to the pc

Ideals: Persistence. Bonds: Attractive, In love, Criminal record, Has a crush. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Heward Aloro, Male Half-Elf Fighter 2
Medium (5'3") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 9000 cp. Red spinel (120 gp). Black star sapphire (600 gp).


Social Check DCs


Fallond Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He sports a long silver beard, and similarly colored long hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born several months after his mother was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His religion dominates his actions; and wishes to resurrect an old love

Ideals: Professionalism. Bonds: In love, Military, Criminal record, Religious. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fallond Strongheart, Male Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1

Possessions: 9000 cp. Violet garnet (600 gp). 1 Half-Plate.


Social Check DCs


Gilbert Hallewell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is dressed in an above average manner. He keeps his long chestnut hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gilbert hails from a village terrorized by giants. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Insane, Depressed, Impulsive. Bonds: Attractive, Enemies. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilbert Hallewell, Male Human Adept 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp.


Social Check DCs

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