Thea Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red vest and prefers green and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is portly but not overly obese. She wears her hair in dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Thea abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted from career to career and currently works as a Map Maker.
Motivation: Wants to open a new tavern.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Map Maker
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp.
Veloptima Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears tattered old clothes. Her white hair is long and unkept. She tend to wears goggles to shield her eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Veloptima hails from a village terrorized by orcs. Veloptima liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Revenge; and a deep hatred of orcs
Ideals: Passionate, Fighting. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Stylist
Voice: Dark and ominous
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Draconic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 280 gp. Jet (90 gp). Obsidian (6 gp).
Frouse Daergel, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his brown hair in a flapper bob. He has amber eyes and a tan hat with a grey feather.
Personality: Overbrimming with self-confidence, Frouse isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. As long as the job gets done he does not care how it got done.
History: The child of a Adventurer, who enjoyed hunting, Frouse was taken on many hunting expeditions. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Nature, Enemies, In love. Occupation: Doctor
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 500 sp.
Eldon Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely blue suit with yellow socks and a vest with buckled shoes. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Mortician and found it very stressful. He struck the Mortician job and began his own company from there.
Motivation: Further expansion of business; and balancing his hectic life and new mortician responsibilities is difficult
Ideals: Persistence. Bonds: Attractive, Job, Poor, Family. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 150 gp. 3 Tanglefoot bags.
Oblar Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a faded coat and loose pants complete with feathered hat. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He is very pretty but has cold, dead eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Oblar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the west to a Locksmith, Oblar learned a great deal about his mother's area of expertise. A gifted student he started as a Slave Trader, but he got bored and became a Locksmith. He now owns his own business.
Motivation: To reunite with his absent mother; and to unite with his brother
Bonds: Slave, Attractive, Family, Job, Immigrant. Occupation: Locksmith
Voice: Uses sign language
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Abyssal, Celestial
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!