Symma Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her clothes are grease stained in places. She has moderate length chestnut hair. She has brown eyes and a blue hat with a yellow feather.
Personality: She is extraordinarily eccentric. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Symma took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Flaws: Insane. Bonds: Poor, Immigrant, Adventurer, Nature. Occupation: Sellsword
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 43 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 20 (+5) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 13000 cp. Solid gold idol (900 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp).
Leaf Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. She keeps her long cinnamon fur kept up in a rat tail. She has blue eyes.
Personality: This woman loves singing and to teach people singing more than just about anything. She cannot resist a sob story and will often dote over anyone who has one.
History: She comes from a rich southern family. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she's repulsed by the pc
Ideals: Artistic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. Tourmaline (130 gp). Jasper (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Pennie Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears baggy red pantaloons and a blue scarf. She has done her best to style her black hair to look like a famous performer. She has several tiny sapphire earrings on each ear.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Pennie was raised in a hard working conservative environment. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wants to open a new tavern.
Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Shipwright
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Antitoxin.
Alice Feeny, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow armored body suit, with a simple red line shooting up and back down. She carries with her a set of ceremonial daggers on her belt, each one with a amber on the hilt. Her long chestnut hair is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.
Personality: She dislikes all the random violence that takes place in the south. A true patriot, Alice would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born several months after her mother was called into army service. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is untrained/undisciplined, which makes her dangerous.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Fighting, Pacifist. Flaws: Insane. Bonds: Military. Occupation: Bellfounder
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Ghesh Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His gold crest is lengthy. His gold eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Disease, Insane. Bonds: Nature. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Shout outs: Stacey, Dragons With Jetpacks, Kingyo Senpai, Warren Clarida, Luke P, David Schraff, Rachel Anderson, Serafina Moon, Trev909, Bob Goode, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, R., Vincent Drone, thea musing, Brian Nunziato, Robert Skadsem, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Burlyfighter, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Christopher Allbritton, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, XMrMonkyx ., Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Dalton Elliott, Connor, Daniel Edwards, Zealot23, Shane Andrews, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee
Their contribution stands as a beacon of hope for all adventurers!
