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NPC Generator

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Cimer Music, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a faded coat and loose pants complete with deerstalker hat. His left hand appears badly burned and disfigured. His white hair is braided into rings. His eyes are likewise white. His teeth are white and perfect.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He works hard and plays hard.

History: Cimer was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Cimer was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Cimer's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to settle down with his crush

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Cimer Music, Male Tiefling Bard 2
Medium (5'8") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: Just what you see.


Social Check DCs


Symma Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is wearing the road beaten gear of a warrior. Her hair is short and chestnut. Her ears are large.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She misses her home and complains about the freezing weather, even in summer.

History: Symma was raised in a hard working conservative environment. She worked as a nervous Architect and found it very stressful. She inherited the family business which she has now maintained for 13 years.

Motivation: Balancing her hectic life and new Architect responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Symma Fapplestamp, Female Gnome Wizard 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Undercommon, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 70 gp.


Social Check DCs


Tenena Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally shirtless and showing off her tattooed chest. She wears a deerstalker hat to hide her balding. She wears large thick round spectacles.

Personality: Tenena wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Marshal, who enjoyed hunting, Tenena was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tenena took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Glassblower and was forced into it by her family; and she has a rivalry with the church that dominates her actions

Ideals: Disciplined, Extrovert. Bonds: Nature, Family, Religious. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Tenena Miggledy, Female Gnome Ranger 2
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ermina Ostoroth, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Sporting a silver mohawk this woman's hair draws a lot of attention. Her hazel eyes dart from person to person.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She would rather hide behind her crafts than deal with other people.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and money/treasure

Ideals: Athletic, Joker, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Ermina Ostoroth, Female Half-Elf Rogue 2
Medium (5'6") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 350 gp. 1 Half-Plate.


Social Check DCs


Oskar Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This western man wears rags and sports a simple walking cane. His clothes are grease stained in places. His moppish chestnut hair is in a traditional bowl cut. He has amber eyes and a brown hat with a grey feather.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was always a brilliant, if unscrupulous mind. A few years later when the south was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Immigrant. Occupation: Sage

Voice: Stutters

Attributes [hide]

Oskar Battlehammer, Male Dwarf Monk 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 230 gp.


Social Check DCs

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