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NPC Generator

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Advanced [show]


Caramip Murnig, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a lot of dark rich colors, with gold accents. She has dyed her greying brown hair a little too much giving a sharp brown color. Her violet eyes lackadaisically let the world flow into them.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a wizard, Caramip was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Over the years she perfected her riding and shooting skills. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and she has passion for adventuring and risk

Flaws: Antagonistic, Selfish. Bonds: Attractive, Mentor, Nature. Occupation: Engraver

Voice: Soft and mumbly

Attributes [hide]

Caramip Murnig, Female Gnome Warrior 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)17 (+3) 13 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Druidic, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Dalaba Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is cut short with large spiked bangs in the front. Her face is scarred and worn.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Dalaba lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. She has never given up on her music dream.

Motivation: To reunite with her absent father; and find a way to reverse the transformation of her sister

Ideals: Fighting, Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Family. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Dalaba Shadowcloak, Female Gnome Aristocrat 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Elven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Zircon (30 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs


Joser Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries monstrous two handed axes. His deerstalker hat is riddled with cuts and holes. His fierce amber eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Stableman for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Joser Copperkettle, Male Halfling Druid 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 130 gp.


Social Check DCs


Alice Clare, Female Human [Permalink]

Personal [hide]

Description: Standing 5'8", this woman is generally well dressed albeit a few years behind the times. Her white hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing herself, she comes off as nervous. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born in the south her family was never financially stable. Alice was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Alice decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable.

Flaws: Insane, Shy. Bonds: Attractive, Poor, Criminal record. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Alice Clare, Female Human Barbarian 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 12 (+1)9 (-1)
Skills Performance +1
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Gorga Ansley, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her hair is greying and her face has many wrinkles. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gorga was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Mercenary. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Flaws: Shy, Impulsive. Bonds: Job, Family, Criminal record. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Gorga Ansley, Female Half-Orc Commoner 2
Medium (5'5") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)10 (+0) 11 (+0)6 (-2)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 310 gp.


Social Check DCs

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