Therai Knack, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a green collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has moderate length brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and he has a crush on the local bellfounder
Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Mentor. Occupation: Barrister
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Chrysoprase (30 gp). Zircon (30 gp). Tourmaline (140 gp).
Sybil Hybrid, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with yellow colored cloaks and clothing, and she perpetually has her flail ready. She has done her best to style her brown hair to look like a famous performer. She is baby faced.
Personality: She is happy with her job as a Shoemaker. She turns her eye from what people do, preferring to live and let live. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Shoemaker, Sybil learned a great deal about her father's area of expertise. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Half-Elven compassion; and she'd like to take her coworkers down a peg
Ideals: Fighting, Joker. Flaws: Racist, Secretive. Bonds: Job. Occupation: Shoemaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 80 gp. Coral (110 gp). 1 Masterwork Uncommon Weapon.
Emerald Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a slight overbite and is overall scrawny. She wears a colorful flower in her gray fur. She has green eyes and a pastel hat with a white feather.
Personality: Emerald is depressed about a lot of things. She tends to be a nihilist. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She moved out east to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Flaws: Depressed, Insane, Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Tanner
Voice: Italian accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Dwarven, Abyssal, Giant
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 pp. 1 Everburning torch.
Miles Ashton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears baggy brown pantaloons and a grey scarf. He has a hunchback. His hair is black and curly. His eyes are brown and catlike.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He enjoys reading and quiet.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural halfling artifacts is his passion
Ideals: Philantrophist, Logical. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Jeweler
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Rezena Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman wears a black costume with the symbols of strength on her torso. Her copper crest is smooth and relatively long. She tend to wears goggles to shield her eyes.
Personality: Aggressive, abrasive, and angry, Rezena embodies much of what other species detest in the Dragonborns. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was raised in a forest tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She left for the south, certain she would find work there.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic, Forgetful. Bonds: Poor, Nature, Immigrant. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
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