Erevan Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. A true patriot, Erevan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Architect, who enjoyed hunting, Erevan was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Flaws: Shy. Bonds: Attractive, Military, Nature, Adventurer. Occupation: Navigator
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Druidic, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. Azurite (4 gp). Eye agate (4 gp). Amethyst (50 gp). 1 Half-Plate.
Art Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in pastel turtlenecks beneath a brown coat with blue slacks. His fur is cut close to his head. He has gleaming, smiling copper eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Optimist. Flaws: Insane, Fearful. Bonds: Attractive, Poor. Occupation: Body Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp.
Henry Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His silver hair is braided into rings. This brown eyed easterner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.
History: He was born the only child of a wealthy merchant. In his 13th year, his parents were killed by a gnolls raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He was granted arcane powers by his dying sister.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away
Ideals: Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Enemies. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 800 sp. 1 Masterwork Common Melee.
Hamil Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many black ritualistic tattoos. He sports red clothing, slightly heavier than average wear. His chestnut hair is styled in orderly dreadlocks. His brown eyes are passionate and lively.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He is a font of random trivia from the lore and stories he has discovered
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Shepherd, but he was a colossal failure. He tends to his Farmer job now, and dutifully fulfills any obligations he has.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Logical. Flaws: Racist. Bonds: Mentor, Job, Rich. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
Possessions: Just what you see.
Hecat Weary, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a robe, a symbol of her god around her neck, and a lance on her belt. Her silver hair is still thick. She wears crescent spectacles with a black brim.
Personality: She will rave to anyone who will listen. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the north to a Junk Dealer, Hecat learned a great deal about her father's area of expertise. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hecat fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She desires power and/or immortality; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Fighting. Flaws: Insane. Bonds: Rich, Job, Adventurer. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 8000 cp.
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