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NPC Generator

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Advanced [show]


Semyaza Panic, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears very tight pants and wife beaters, though occasionally she sports a green coat. Her red hair is smooth and relatively long. Her red unseeing eyes seem to look past you.

Personality: She exudes charisma. She is a tour de force of persuasion. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: The child of a Roofer, who enjoyed hunting, Semyaza was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Semyaza took refuge in the large cave and found the beat up bastard sword and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has passion for adventuring and risk

Ideals: Justice. Flaws: Disease, Secretive. Bonds: Attractive, Nature. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Semyaza Panic, Female Tiefling Rogue 1
Medium (5'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 400 sp. 1 Chain shirt.


Social Check DCs


Taklinn Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is red, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a plains tribe. Taklinn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to trick people and travel the world for free.

Motivation: Wants his loneliness to end; and seeks redemption

Ideals: Gifted. Bonds: Attractive, Nature, Criminal record, Has a crush. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Taklinn Helcral, Male Dwarf Adept 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 260 gp.


Social Check DCs


Thradal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'4" and wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his glaive. His right hand appears badly burned and disfigured. He has a long blonde beard with little hanging trinkets. This amber eyed northerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thradal Goldfinder, Male Dwarf Wizard 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)10 (+0) 18 (+4)7 (-2)
Skills Athletics +3, History +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp. Pink pearl (160 gp).


Social Check DCs


Cora Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many grey ritualistic tattoos. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her golden hair is cut short with large spiked bangs in the front. She wears a mask on her face.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Cora was raised in a hard working conservative environment. From her teen years she was always beautiful and desirable, so people have always doted on her. She inherited the family business which she has now maintained for 5 years.

Motivation: Find a way to reverse the transformation of her sister; and she has passion for adventuring and risk

Bonds: Attractive, Family, Job, Adventurer. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Cora Goodearth, Female Halfling Barbarian 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)11 (+0) 14 (+2)18 (+4)
Skills Investigation +2, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Uadjit Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'6" and is a bit bulky. She is very muscular particularly in the legs. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her green crest is braided into rings. She is very pretty but has cold, dead eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When she was but 6 years old her parents immigrated from the west. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She moves from town to town, unable to find a place to settle.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Joker. Bonds: Attractive, Guardian, Immigrant, Military, Religious. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Uadjit Wivvyrholdalphiax, Female Dragonborn Rogue 3
Medium (6'6") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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