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Advanced [show]


Uraim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He sports grey clothing, slightly heavier than average wear. He has a hunchback. His tied-back hair is auburn. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a dire rats raid, leaving Uraim alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: Revenge; and his religion dominates his actions

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Uraim Hammerstone, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)18 (+4) 13 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Celestial, Giant, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs


Uraim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a weathered and beat up set of banded mail beneath an oversized grey coat, marred by sweets. His golden hair is cut jaggedly and amateurishly. His eyes are blue and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Uraim was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers.

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Uraim Ungart, Male Dwarf Adept 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 60 gp. 1 Masterwork studded leather.


Social Check DCs


Aura Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears many layers of old clothing at all times. Her black fur is braided into rings. Her thin eyebrows rest above her beady amber eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born to loving parents in a slum to the east. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has comitted a past crime that haunts her to this day.

Flaws: Ugly, Sensitive, Shy. Bonds: Poor, Criminal record. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Aura Of Winter, Female Tabaxi Expert 2
Medium (5'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 7000 cp. 1 Alchemist’s fire.


Social Check DCs


Kansif Thackeray, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female wears a black collared shirt and blue skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. She is tall, broad shouldered and powerfully built. She has a very tight haircut. Her eyes are brown and she is always smoking a pipe.

Personality: She is fixated on the number 59. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born the only child of a wealthy merchant. She moved from fad to fad and when she turned 15 she discovered dancing. She has never given up on her dancing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur, Artistic. Flaws: Insane. Bonds: Nature. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Kansif Thackeray, Female Half-Orc Adept 2
Medium (5'10") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)13 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp. 1 Average lock.


Social Check DCs


Sarah Marlee, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is wearing the road beaten gear of a warrior. Her top hat is riddled with cuts and holes. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: A deeply religious woman she believes everything happens for a reason. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Sarah took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying brother.

Motivation: Someone believes her a fraud.

Ideals: Fighting, Gifted. Flaws: Ugly, Insomniac. Bonds: Religious, Enemies. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Sarah Marlee, Female Human Barbarian 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)16 (+3) 11 (+0)10 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Auran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp. Brown-green garnet (130 gp).


Social Check DCs

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